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  4. Hard Knocks Requirements

    Ship Requirements: Need to be able to fly 1 of: Leshak, Loki, or Guardian Need to be able to fly 1 of: Sleipnir or Basilisk Need to be able to fly 1 of: Muninn or Scimitar Must be able to fly a covops or scanning T3 with scanning supports on an alt. If you feel like you can make up for deficiencies in any of the above requirements and still wish to apply, post your recruitment thread and contact a recruiter directly via ingame or PM. General Requirements: WH knowledge - you do not need to be a master but you must know the basics, do some research. Proficient understanding of game mechanics Ability to scan proficiently Ability to listen, comprehend and speak English proficiently over TS3 with a non-shitty microphone. Be active! You need to give full ESI tokens for all accounts held and a TS3 interview You must be self-sufficient with ISK. We do not run any organised form of PvE content as a corp. Some opportunities are presented via our daily chains but we do not run escalations as a group. Strong Recommendations: The ability to dual box useful characters in fleets The ability to combat and d-scan proficiently Experience with flying support ships when required (HIC, Recons, Logi, etc) Additional useful characters such as Sabre alts All medium weapon systems and cruisers to V
  5. So you want to apply?

    Register on our forums (click sign up up top) To post your thread: Follow the application template: https://forum.hardknocksinc.net/index.php?/topic/7838-application-template/
  6. Application Template

    Your application is only visible to current members of Hard Knocks. It is not visible to the general public, or other applicants. Part 1 - A general guide. Review our requirements for joining HERE When you've read and understood this please do the following: 1. Please make sure you add ALL of your characters on our corp SEAT using THIS LINK from all your accounts, even the ones you are not applying with. The number one cause for delayed applications is people not adding all their characters to our SEAT. 2. Create a new thread IN THIS FORUM SECTION using the EXACT in-game name of your main character and paste part 2 (the questions) into that thread. 3. Answer all questions as and when asked. Keep in mind this is your first impression with most members of Hard Knocks, taking a couple of extra minutes to spell check, grammar check, and properly format your application makes a better impression on us. Paste as plain text - Sometimes forums gives text a weird background Part 2 - The application form. Section A - General info 1. How old are you? 2. Where do you live and what languages do you speak? 3. Which time zone sees the most of your playing time and typically how long are your playing sessions? 4. Please list all characters that you are applying with. State how long you have owned each character if purchased. Section B - The Eve Online Experience 1. Overview: a. Why are you leaving your current corporation or alliance and why do you want to join Hard Knocks over another wormhole group? b. Have you lived in wormholes for any extended period of time previously? If so, give us a brief overview of your experience with it. c. How do you plan to make ISK while living in w-space without corporate-organized PvE? 2. Ships & Fits: a. Link a fit that you enjoy flying. Briefly describe its role, and its strengths & limitations. b. Link a fit that you created yourself. Briefly describle its role, and explain any important fitting decisions that you made. c. Link the lossmail that you would say embarrasses you the most and explain to us why it happened. Could a different fit have helped you in this situation? How have you improved as a player from it? 3. Scenarios: a. You are the first person to jump through a new static wormhole and see capitals and sleeper wrecks on d-scan. What do you do? b. Describe how you pilot a sabre while solo tackling a carrier in nullsec. How would you do this differently if hostile subcaps warped on grid to kill you? What modules would you prioritize and how to keep yourself alive and the carrier tackled as long as possible?
  7. Kappa pride vs Drifter

    Today, upon logging in his scanner in the c6 magnetar he krabs in, kappa discovered to his horror a caldari provisions naglfar roaching his sites. After reluctantly logging off his alt in pandemic horde, and listening intently to the advice we were giving him on comms, kappa decided to escalate the naglfar's site with his rolling carrier, so that the extra avengers might keep him pointed as he scanned for a kspace to get us in to kill the naglfar. The process of escalating (by warping in a carrier to the site at range) went without issues, and to his great pleasure kappa managed to find a direct wormhole to a system in syndicate, that upon further inspection had a thera wormhole right next door, so we podded out several sabre pilots and dread pilots from rage to go kill this naglfar. As we burned our toons, kappa realized that we would not arrive in time to tackle the dread before he could clear the avengers, so he decided to fit tackle to his rorqual, stating "I have indy core fitted, I can easily tank this man" As this was happening, several of the wormholes we planned on using in thera ended up having rolled, so our pilots had to do a bunch of extra jumps to come to kappa's aid. When kappa pride finally landed in site with his rorqual and managed to tackle the naglfar, the dread started shooting him. but to his horror, kappa pride realized he had forgotten a critical component to his plan: Heavy water. without being able to seige his rorqual, the naglfar started breaking the rorqual's tank. This was not helped by the fact kappa managed to burn out one of his c-type adaptive invulns. Realizing what he had to do, kappa quickly put some heavy water in the fleet hangar of the only nag he had a pilot for and warped it over to the rorqual's aid, managing to land just in time to save his rorqual that at this point was in 18% hull. After saving his rorqual (but keeping it on grid to hold tackle), kappa started shooting the hostile naglfar with his own, promptly breaking its tank and finishing it off by the time the first of our sabres finally landed on grid, to the disappointment of us all. But during all this commotion, the drifter had landed in site and aggressed on the biggest ship on grid, the same rorqual. As you might see from the screenshot, there was one problem with the rorqual taking drifter aggro: it was out of cap, so it could not actually tank it, upon realizing his mistake kappa frantically started looking through his fleet hangar for some refit that would save him, maybe cap boosters? but alas, kappa pride was incredibly uprepared for the situation he found himself in, so all he could do was fit bulkheads to delay his inevitable demise, and pray his naglfar could kill the drifter on time. minutes passed by as the rorqual's hull once again started ticking down, the naglfar frantically heating its guns on the drifter. By this time, one of mick's cap pilots had arrived, and he quickly shipped into another dread to aid with killing the drifter asap. By the time this 2nd nag finally landed on grid and hit siege, the drifter warped, and kappa was saved
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